![]() Originally posted by FredEffinChopin: -snip. And some games don't play right without them. Dual analogs aren't some archaic throwback that you need to hit EBay to find. None of that bears on the discussion at hand though, which is trying to make the game work "easier" somehow, when the easiest thing, as demonstrated by this thread of people struggling to use other control schemes and to understand why they can't, is to just play the game the way it's designed. There would need to be significant enhancements and/or work invested in it to justify that, which isn't the case here. Separate from all of this ♥♥♥♥, I agree that it shouldn't cost $30 when it was $20 on release - period. It takes time to get good at because guess what - that's how games often work. The game was fantastic at the time the way it is, and I think it still is today. They're not crappy because they don't do what they expect. To someone who "wants to like the game," all I can tell them is to try to give it a chance on its own terms instead of expecting it to be something it's not.Īnd "crappy controls" aren't part of the challenge (I never said that, as I never said half the stuff that your reply seems to suggest I did). ![]() It didn't exist, the game is the entire product that it is without it, and to demand it is to ask for an actual different game - not a remaster or re-release, but a remake. It's like, to use the not-analogous examples you reached for, playing a remake of Grand Prix for the Atari 2600 and complaining about not being able to find the nitro function. The functions that are expected in the quote I referenced are not a part of that game's components. I'm honestly not sure why you quoted me, as none of that seems relevant to the very simple point I made. And don't even try to say, "Well you just can't appreciate it cause you're underage and don't want to put time into actually hard games." I grew up with the NES and I'm still joining the rest of the world in the year 2020. But if they really want to charge modern prices for it, then it needs to have modern controls, too. If they simply can't reprogram it to have modern controls because it's too old or they're too lazy or whatever, then fine, sell the old game at old game prices. And letting your product stagnate like that demonstrates how little they care about it. ![]() But maintaining that 16 year old control scheme in the face of so much innovation since its release isn't being 'true to the original'. If they say crappy controls truly are part of the challenge, and that's their story and they're sticking to it, then fine. Games like Wonderful End of the World have shown that mouse-look is a perfectly acceptable control scheme, and Donut County even works with a touchscreen. Whatever your personal opinions may be, there is simply no denying the fact a sizable portion of people who love, or want to love, this game feel it would be better improved with better and more modernized controls. Imagine trying to pass off terribly designed hardware or software as 'part of the challenge'. Hell, even today the nintendo switch's joycons breakdown and people understandably get upset by it. Remember all of those old crappy consoles from the 70s and 80s, like the odyssey? Remember how they had those crappy analog knobs that were always breaking down and got all jittery or registered no movement at all? Imagine trying to tell somebody to get good with one of those. It's part of the challenge! You just have to git gud fggt! Originally posted by FredEffinChopin:If you completely disregard all industry standards, it's only mildly garbage and shouldn't take much longer than forever to get used to.īesides awful controls are what people dealt with 16 years ago and that's good enough for today. It has its own set of reflexes and habits that one needs to develop to start making runs through stages look really good. While the control scheme is intuitive, it takes time to get "good" at moving the katamari, which is still separate from completing strong stage runs. If you "hate" the normal controls it's because you're bad at it because you didn't take any time to get good at it. I think the sequel might have a mechanic where you can stop the ball and rise up to look around, but even that isn't necessary. Let go of expecting what other games have, as this isn't other games. It's how people played it for 15 or so years. The "simple" nonsense is complicating things for people more than anything else. Just play with a controller and use the regular configuration. You're always looking forward, and need to turn sharply if you want to look around. There is no "mouse look." The game doesn't have a separate camera control - both analogs were used for movement. ![]() Originally posted by □:I figured the PC version would be better because of mouse look, but apparently there is no mouse look.
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